We tested several interaction methods for our smartglass project, and Augumenta SDK was the clear winner in our benchmarking!Chunghwa Telecom Laboratories
The Augumenta Interaction Platform (AIP) SDK brings hand gesture control and virtual surfaces to the hands of enterprise users. These methods are a robust alternative to voice and touch control, and they enable rich data input capabilities in harsh field conditions.
The SDK is being used on various smart glasses, such as ODG R-7, Epson Moverio, Google Glass and Microsoft HoloLens, and happily co-exists with AR and gaming toolkits that also require a real-time camera access.
As a developer, you get to choose between 3 different APIs: Android Java, Unity3D or C/C++. The SDK comes with comprehensive documentation and example applications in source code format for each of them. You'll be able to create your first gesture-enabled application in no time!
Virtual surfaces introduce powerful ways to enter and manipulate data. They use the palm as an interactive medium for the user’s finger. Various widgets can be overlayed on the open palm of the user, who can then use his other hand’s finger to manipulate them in a very intuitive way. The Augumenta Interaction Platform provides a number of controls such as buttons, knobs and sliders. The overlay and its controls are fully customizable, allowing developers to have widgets laid out in various layouts and different graphical looks.
Augumenta Interaction Platform supports the following kinds of widgets:
|Supported Operating Systems||Android
Other POSIX-compatible operating systems
|Supported Smart Glasses||All devices with a camera|
|Developer APIs||C/C++ (on all platforms)
Java (on Android)
Unity3D (on Android and Windows)
|Number of supported gestures||8|
|Supported event types||Appearance
|Supported hands||Left, right, or both (user configurable)|
|Virtual Surface Widgets||Buttons, keypads, sliders, dials, switches, selectors, and checkboxes
Developers can create custom widget types
|Parallel Processing||1..n cores (user configurable)|
|Camera Requirements||2D RGB|
|Minimum Camera Frame Rate||2fps, variable rates supported|
|Minimum Camera Resolution||128x96, variable rates supported|
|Camera Control Modes||AIP in control (master)
3rd party in control (slave)
|Supported 3rd Parties||Metaio
Camera plug-in API for other toolkits
|Protected by Patents||Yes|
|Documentation||SDK User Guide
API Reference Manual for Java, C/C++ and Unity
C, Unity3D and Android sample codes
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